CapersProject/Assets/02.Scripts/BlueWater/PlayerInputExtensions.cs
2025-02-10 11:13:46 +09:00

15 lines
357 B
C#

using UnityEngine.InputSystem;
namespace DDD
{
// PlayerInput 확장
public static class PlayerInputExtensions
{
public static bool IsInitialized(this PlayerInput playerInput)
{
// currentActionMap이 할당되면 초기화 완료로 간주
return playerInput.currentActionMap != null;
}
}
}