46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
// Copyright (C) 2015-2021 gamevanilla - All rights reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement.
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// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UltimateClean
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{
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/// <summary>
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/// Basic tooltip component used in the kit.
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/// </summary>
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public class Tooltip : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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public GameObject tooltip;
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public float fadeTime = 0.1f;
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public virtual void OnPointerEnter(PointerEventData eventData)
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{
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if (eventData.button != PointerEventData.InputButton.Left)
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{
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return;
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}
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if (tooltip != null)
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{
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StartCoroutine(Utils.FadeIn(tooltip.GetComponent<CanvasGroup>(), 1.0f, fadeTime));
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}
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}
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public virtual void OnPointerExit(PointerEventData eventData)
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{
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if (eventData.button != PointerEventData.InputButton.Left)
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{
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return;
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}
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if (tooltip != null)
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{
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StartCoroutine(Utils.FadeOut(tooltip.GetComponent<CanvasGroup>(), 0.0f, fadeTime));
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}
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}
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}
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}
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