CapersProject/Assets/02.Scripts/Character/Player/Tycoon/TycoonInput.cs
Nam Tae Gun b6e7e5dca3 #7 타이쿤 업데이트 및 전투 아이템 수정
+ 전투에서 사용되는 Item 오브젝트의 InteractionUi의 camera를 UiCamera로 연동
+ Item의 드랍 방식을 같은 위치에서 랜덤한 위치로 흩뿌리는 방식으로 변경
+ 술통, 쓰레기통 상호작용 추가
+ 손님이 음료를 요구할 때, 음료 전달 기능 추가
+ 가구 Opaque Unlit으로 재질 변경
2024-07-03 03:27:56 +09:00

150 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using BlueWater.Interfaces;
using BlueWater.Uis;
using BlueWater.Utility;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.InputSystem;
namespace BlueWater.Players.Tycoons
{
public class TycoonInput : MonoBehaviour
{
// variables
#region variables
// Components
[SerializeField]
private PlayerInput _playerInput;
[SerializeField]
protected float InteractionRadius = 2f;
private List<IPlayerInteraction> _playerInteractions = new();
private IPlayerInteraction _closestInteraction;
private IPlayerInteraction _previousInteraction;
// Events
public event Action<Vector2> OnMoveInputReceived;
#endregion
#region Unity events
private void Awake()
{
InitializeComponents();
}
private void Update()
{
_closestInteraction = GetClosestInteraction();
if (_closestInteraction != null)
{
_closestInteraction.ShowInteractionUi();
if (_previousInteraction != null && _closestInteraction != _previousInteraction)
{
_previousInteraction.HideInteractionUi();
}
_previousInteraction = _closestInteraction;
}
else
{
_previousInteraction?.HideInteractionUi();
_previousInteraction = null;
}
}
#endregion
// Initialize methods
#region Initialize methods
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_playerInput = GetComponent<PlayerInput>();
}
#endregion
// Player input methods
#region Player input methods
// Tycoon
public void OnMove(InputAction.CallbackContext context)
{
var movementInput = context.ReadValue<Vector2>();
OnMoveInputReceived?.Invoke(movementInput);
}
public void OnInteraction(InputAction.CallbackContext context)
{
if (context.performed)
{
_closestInteraction?.Interaction();
}
}
public void OnOpenRestaurantUpgrade(InputAction.CallbackContext context)
{
if (context.performed)
{
TycoonUiManager.Instance.TycoonUpgradeUi.Open(TycoonUiManager.Instance.PopupUiList);
}
}
// TycoonUi
public void OnCloseRestaurantUpgrade(InputAction.CallbackContext context)
{
if (context.performed)
{
if (!TycoonUiManager.Instance.TycoonUpgradeUi.gameObject.activeSelf) return;
TycoonUiManager.Instance.TycoonUpgradeUi.Close();
}
}
public void OnCancel(InputAction.CallbackContext context)
{
if (context.performed)
{
CombatUiManager.Instance.CloseLastPopup();
}
}
#endregion
#region Methods
public void RegisterPlayerInteraction(IPlayerInteraction playerInteraction)
{
Utils.RegisterList(_playerInteractions, playerInteraction);
}
public void UnregisterPlayerInteraction(IPlayerInteraction playerInteraction)
{
Utils.UnregisterList(_playerInteractions, playerInteraction);
}
private IPlayerInteraction GetClosestInteraction()
{
IPlayerInteraction closestInteraction = null;
var closestDistance = float.MaxValue;
foreach (var interaction in _playerInteractions)
{
var distance = Vector3.Distance(transform.position, interaction.Transform.position);
if (distance > InteractionRadius || distance >= closestDistance) continue;
closestDistance = distance;
closestInteraction = interaction;
}
return closestInteraction;
}
#endregion
}
}