85 lines
2.1 KiB
C#
85 lines
2.1 KiB
C#
using System.Collections;
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using BlueWater;
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using UnityEngine;
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using UnityEngine.UI;
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public class Upgrade_Popup : MonoBehaviour
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{
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[SerializeField]
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private AnimationController _animationController;
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private bool isReversing = false; // 애니메이션 상태를 체크할 변수
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[SerializeField]
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private Image information; //정보를 알려주는 이미지
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void OnEnable()
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{
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StartCoroutine(StartUpgradePopup());
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}
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// ReSharper disable Unity.PerformanceAnalysis
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private IEnumerator StartUpgradePopup()
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{
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float timer = 0f;
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while (timer < 1.0f)
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{
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timer += Time.unscaledDeltaTime;
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yield return null;
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}
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timer = 0f;
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while (timer < 0.5)
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{
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timer += Time.unscaledDeltaTime;
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float t = timer / 0.5f;
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float easedT = EaseEffect.BounceOut(t);
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information.transform.localScale = Vector3.Lerp( new Vector3(0.0f,0.0f,0.0f), new Vector3(1.0f,1.0f,1.0f), easedT);
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yield return null;
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}
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timer = 0f;
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while (timer < 2.0)
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{
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timer += Time.unscaledDeltaTime;
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yield return null;
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}
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timer = 0f;
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while (timer < 0.5)
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{
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timer += Time.unscaledDeltaTime;
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float t = timer / 0.5f;
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float easedT = EaseEffect.BounceOut(t);
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information.transform.localScale = Vector3.Lerp( new Vector3(1.0f,1.0f,1.0f), new Vector3(0.0f,0.0f,0.0f), easedT);
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yield return null;
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}
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_animationController.PlayAnimation("CardUpgrade_Reverse");
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timer = 0f;
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while (timer < 1.0f)
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{
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timer += Time.unscaledDeltaTime;
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yield return null;
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}
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VisualFeedbackManager.Instance.ResetTimeScale();
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gameObject.SetActive(false);
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}
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}
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