12 lines
372 B
C#
12 lines
372 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace BlueWater.Enemies.Bosses.TitanSlime
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{
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[CreateAssetMenu(fileName = "TitanSlimeData", menuName = "ScriptableObjects/Enemy/TitanSlimeData")]
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public class TitanSlimeData : BossData
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{
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[field: SerializeField]
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public List<TitanSlimeState> TitanSlimeState { get; private set; }
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}
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} |