CapersProject/Assets/02.Scripts/Ui/Tycoon/BarUi.cs
2024-09-03 21:04:25 +09:00

28 lines
765 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace BlueWater.Uis
{
public class BarUi : SwitchActionPopupUi
{
[SerializeField]
private CocktailStatusUi _cocktailStatusUi;
public override void Open(List<PopupUi> popupUiList)
{
base.Open(popupUiList);
_cocktailStatusUi.ResetCocktailStatus();
TycoonCameraManager.Instance.SetMainCamera(TycoonCameraType.Bar);
TycoonEvents.OnDrinkUiOpened?.Invoke();
}
public override void Close()
{
base.Close();
TycoonCameraManager.Instance.SetMainCamera(TycoonCameraType.Base);
TycoonEvents.OnDrinkUiClosed?.Invoke();
}
}
}