28 lines
765 B
C#
28 lines
765 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace BlueWater.Uis
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{
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public class BarUi : SwitchActionPopupUi
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{
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[SerializeField]
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private CocktailStatusUi _cocktailStatusUi;
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public override void Open(List<PopupUi> popupUiList)
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{
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base.Open(popupUiList);
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_cocktailStatusUi.ResetCocktailStatus();
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TycoonCameraManager.Instance.SetMainCamera(TycoonCameraType.Bar);
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TycoonEvents.OnDrinkUiOpened?.Invoke();
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}
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public override void Close()
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{
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base.Close();
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TycoonCameraManager.Instance.SetMainCamera(TycoonCameraType.Base);
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TycoonEvents.OnDrinkUiClosed?.Invoke();
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}
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}
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} |