CapersProject/Assets/02.Scripts/Character/Enemy/EnemyManager.cs
Nam Tae Gun 15bfe87a09 #20 미니 모래 두더지 소환 기능 추가
+ MiniSandMole 프리팹 추가
+ BossConfiguration So에 MiniSandMole 추가
+ MiniSandMoleData, MiniSingleRollData So 추가
+ MiniSandMole BehaviorTree 추가
+ SandMoleMapController 클래스 추가
+ ITarget, ICurrentDirection 인터페이스 추가
+ Bt Actions - CanSkill, ActivateSkill 로직 변경
+ BossHealthPoint 로직 변경
+ 미니 모래 두더지에 소환할 때, 죽을 때, 디졸브 효과 추가

Closes #20
2024-06-16 20:09:42 +09:00

95 lines
3.9 KiB
C#

using System.Collections.Generic;
using BlueWater.Enemies.Bosses;
using BlueWater.Enemies.Bosses.Rhinoceros;
using BlueWater.Enemies.Bosses.SandMole;
using BlueWater.Enemies.Bosses.TitanSlime;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Enemies
{
public class EnemyManager : Singleton<EnemyManager>
{
[SerializeField, Required]
private BossConfigurationSo _bossConfigurationSo;
public Dictionary<BossType, GameObject> BossConfigurationDictionary { get; private set; }
[Title("타이탄 슬라임 설정")]
[SerializeField]
private float _splitPower = 500f;
[SerializeField]
private Vector3 _leftSplitDirection = new(-0.5f, 1f, 0);
[SerializeField]
private Vector3 _rightSplitDirection = new(0.5f, 1f, 0);
protected override void OnAwake()
{
InitializeDictionary();
}
private void InitializeDictionary()
{
BossConfigurationDictionary = new Dictionary<BossType, GameObject>(_bossConfigurationSo.BossConfigurationList.Count);
foreach (var element in _bossConfigurationSo.BossConfigurationList)
{
BossConfigurationDictionary.Add(element.BossType, element.Prefab);
}
}
// Public Instantiate
public Boss InstantiateBoss(BossType bossType, Vector3 spawnPosition, Transform instantiateLocation = null)
{
if (!BossConfigurationDictionary.TryGetValue(bossType, out var bossConfiguration))
{
Debug.LogError($"보스 생성 오류 : 키값 {bossType}을(를) 확인해주세요.");
return null;
}
var instantiateBoss = Instantiate(bossConfiguration, spawnPosition, Quaternion.identity, instantiateLocation).GetComponent<Boss>();
instantiateBoss.Initialize();
return instantiateBoss;
}
// TitanSlime
public TitanSlime InstantiateTitanSlime(Vector3 spawnPosition, int level, bool hasRabbit, Transform instantiateLocation = null)
{
if (!BossConfigurationDictionary.TryGetValue(BossType.TitanSlime, out var titanSlimeObject))
{
Debug.LogError($"보스 생성 오류 : 키값 {BossType.TitanSlime}을(를) 확인해주세요.");
return null;
}
var instantiateBoss = Instantiate(titanSlimeObject, spawnPosition, Quaternion.identity, instantiateLocation).GetComponent<TitanSlime>();
instantiateBoss.Initialize(level, hasRabbit);
return instantiateBoss;
}
public void SpawnSplitSlimes(Vector3 deathPosition, int nextLevel, bool hasRabbit, Transform instantiateLocation = null)
{
var instantiateBossLeft = InstantiateTitanSlime(deathPosition, nextLevel, hasRabbit, instantiateLocation);
var instantiateBossRight = InstantiateTitanSlime(deathPosition, nextLevel, false, instantiateLocation);
instantiateBossLeft.AddForce(_leftSplitDirection * _splitPower, ForceMode.Impulse);
instantiateBossRight.AddForce(_rightSplitDirection * _splitPower, ForceMode.Impulse);
}
// MiniSandMole
public MiniSandMole InstantiateMiniSandMole(Vector3 spawnPosition, Transform instantiateLocation = null)
{
if (!BossConfigurationDictionary.TryGetValue(BossType.MiniSandMole, out var bossConfiguration))
{
Debug.LogError($"보스 생성 오류 : 키값 {BossType.MiniSandMole}을(를) 확인해주세요.");
return null;
}
var instantiateBoss = Instantiate(bossConfiguration, spawnPosition, Quaternion.identity, instantiateLocation).GetComponent<MiniSandMole>();
instantiateBoss.Initialize();
return instantiateBoss;
}
}
}