CapersProject/Assets/02.Scripts/CombatTitle.cs
Nam Tae Gun d20ff75eff Ver 0.2.3.2 타이틀 변경
+ 타이틀 씬 교체
+ 타이틀 씬 오브젝트 및 Ui 수정
+ 타이틀 씬 스파인 풀 속도 각각 다르게 설정
+ 타이틀 씬 Player Input 변경
2024-06-29 03:50:09 +09:00

68 lines
1.6 KiB
C#

using Sirenix.OdinInspector;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace BlueWater.Titles
{
public class CombatTitle : MonoBehaviour
{
[SerializeField]
private PlayerInput _playerInput;
[SerializeField]
private TMP_Text _versionText;
private void Awake()
{
InitializeComponents();
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_playerInput = GetComponent<PlayerInput>();
_versionText = transform.Find("VersionText").GetComponent<TMP_Text>();
_versionText.text = GetVersion();
}
private string GetVersion()
{
#if UNITY_EDITOR
return PlayerSettings.bundleVersion;
#else
return Application.version;
#endif
}
public void OnMenuInteraction(InputAction.CallbackContext context)
{
if (context.performed)
{
var current = EventSystem.current.currentSelectedGameObject;
if (!current) return;
var currenButton = current.GetComponent<Button>();
currenButton.onClick.Invoke();
}
}
public void MoveCombatScene()
{
SceneManager.LoadScene("02.Combat");
}
public void QuitGame()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}
}