CapersProject/Assets/02.Scripts/Ui/SwitchActionPopupUi.cs
2024-10-29 15:45:18 +09:00

30 lines
749 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace BlueWater.Uis
{
public class SwitchActionPopupUi : PopupUi
{
[SerializeField]
protected InputActionMaps SwitchMapsOpened;
[SerializeField]
protected InputActionMaps SwitchMapsClosed;
public override void Open()
{
base.Open();
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsOpened);
}
public override void Close()
{
base.Close();
if (!PopupUiController.IsPopupListEmpty()) return;
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsClosed);
}
}
}