CapersProject/Assets/02.Scripts/Character/Player/Tycoon/State/CleaningFloorState.cs
2024-10-22 21:41:31 +09:00

36 lines
1.1 KiB
C#

using BlueWater.Interfaces;
namespace BlueWater.Players.Tycoons
{
public class CleaningFloorStateMachine : IStateMachine<TycoonPlayer>
{
public void EnterState(TycoonPlayer character)
{
character.SpineController.PlayAnimation(TycoonPlayerSpineAnimation.CleaningFloor, true);
}
public void UpdateState(TycoonPlayer character)
{
if (character.IsCleaningFloor) return;
if (character.TycoonMovement.IsMoving)
{
character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
? character.ServingStateMachine
: character.WalkingStateMachine);
}
else if (!character.TycoonMovement.IsMoving)
{
character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
? character.ServingIdleStateMachine
: character.IdleStateMachine);
}
}
public void ExitState(TycoonPlayer character)
{
}
}
}