CapersProject/Assets/02.Scripts/Character/Npc/Crew/Bartender/BartenderCrew.cs
2024-10-28 21:11:31 +09:00

83 lines
2.6 KiB
C#

using BlueWater.Interfaces;
using BlueWater.Items;
using BlueWater.Npcs.Customers;
using BlueWater.Tycoons;
namespace BlueWater.Npcs.Crews.Bartender
{
public class BartenderCrew : Crew
{
public BartenderTable MyBartenderTable { get; private set; }
public Customer OrderedCustomer { get; set; }
public bool IsMakingCocktail { get; private set; }
public StateMachineController<BartenderCrew> StateMachineController { get; private set; }
public IStateMachine<BartenderCrew> IdleState { get; private set; }
public IStateMachine<BartenderCrew> MakingCocktailState { get; private set; }
private CocktailData _makingCocktailData;
protected override void Update()
{
StateMachineController.UpdateState(this);
base.Update();
}
public override void Initialize()
{
IdleState = new IdleState();
MakingCocktailState = new MakingCocktailState();
StateMachineController = new StateMachineController<BartenderCrew>(this, IdleState);
base.Initialize();
}
public override void ResetMission()
{
CrewInteraction = null;
IsOnMission = false;
BalloonUi.DiscardItem();
OrderedCustomer = null;
IsMakingCocktail = false;
_makingCocktailData = null;
}
public override bool IsCompletedMission()
{
return !OrderedCustomer && !IsMakingCocktail;
}
public void SetBartenderTable(BartenderTable bartenderTable) => MyBartenderTable = bartenderTable;
public void SetOrderedCustomer(Customer orderedCustomer)
{
OrderedCustomer = orderedCustomer;
_makingCocktailData = OrderedCustomer.OrderedCocktailData;
IsOnMission = true;
}
public void MakingCocktail()
{
if (OrderedCustomer && OrderedCustomer.CurrentBill)
{
OrderedCustomer.CurrentBill.BartenderMakingCocktail();
}
BalloonUi.OrderItem(_makingCocktailData.Idx, 0, 15);
IsMakingCocktail = true;
}
public void CompletedMakingCocktail()
{
if (OrderedCustomer && OrderedCustomer.CurrentBill)
{
OrderedCustomer.CurrentBill.BartenderCompleteMakingCocktail();
}
MyBartenderTable.CompleteMakingCocktail(_makingCocktailData);
ResetMission();
}
}
}