CapersProject/Assets/02.Scripts/Ui/Combat/ItemLootInfoUi.cs
Nam Tae Gun fb6a0a14f2 Ver 0.2.3.3 업데이트 내용
+ Title Ui 수정
+ 전투 맵 이동 위치 수정
+ 맵 입구 이미지 변경
+ 풀잎 아이템 추가에 따른 Excel, Json, So 수정
+ 타이탄 슬라임 맵에서 풀이 잘릴 때, 40% 확률로 풀잎을 드롭
+ 타이탄 슬라임 젬스톤 위치 및 재질 변경
+ AutoDropItem 프리팹 추가
2024-06-30 00:59:31 +09:00

88 lines
2.4 KiB
C#

using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using Sirenix.OdinInspector;
namespace BlueWater.Uis
{
public class ItemLootInfoUi : MonoBehaviour
{
[SerializeField]
private Image _itemImage;
[SerializeField]
private TMP_Text _itemNameText;
[SerializeField]
private TMP_Text _totalItemCountText;
[SerializeField]
private float _moveDuration = 0.5f;
[SerializeField]
private float _showDuration = 2f;
public bool IsShowing { get; private set; }
private Tween _showTween;
private Tween _hideTween;
private void Awake()
{
_hideTween = transform.DOScale(0f, _moveDuration).From(Vector3.one).Pause()
.SetAutoKill(false).OnComplete(() =>
{
gameObject.SetActive(false);
IsShowing = false;
});
_showTween = transform.DOScale(1f, _moveDuration).From(Vector3.zero).Pause()
.SetAutoKill(false).OnComplete(() =>
{
Invoke(nameof(HideUi), _showDuration);
});
}
private void Start()
{
transform.localScale = Vector3.zero;
gameObject.SetActive(false);
}
private void OnDestroy()
{
_showTween.Kill();
_hideTween.Kill();
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_itemImage = transform.Find("Image").GetComponent<Image>();
_itemNameText = transform.Find("NameText").GetComponent<TMP_Text>();
_totalItemCountText = transform.Find("TotalCountText").GetComponent<TMP_Text>();
}
public void SetInfo(Sprite sprite, string itemNameText, string totalItemCountText)
{
_itemImage.sprite = sprite;
_itemNameText.text = itemNameText;
_totalItemCountText.text = totalItemCountText;
}
public void ShowUi()
{
IsShowing = true;
transform.SetAsLastSibling();
gameObject.SetActive(true);
_showTween.Restart();
}
public void HideUi()
{
_hideTween.Restart();
}
}
}