+ MiniSandMole 프리팹 추가 + BossConfiguration So에 MiniSandMole 추가 + MiniSandMoleData, MiniSingleRollData So 추가 + MiniSandMole BehaviorTree 추가 + SandMoleMapController 클래스 추가 + ITarget, ICurrentDirection 인터페이스 추가 + Bt Actions - CanSkill, ActivateSkill 로직 변경 + BossHealthPoint 로직 변경 + 미니 모래 두더지에 소환할 때, 죽을 때, 디졸브 효과 추가 Closes #20
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using System.Collections.Generic;
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using BlueWater.Enemies;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace BlueWater.Maps
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{
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public class SandMoleMapController : BossMapController
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{
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[SerializeField, Required]
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protected Transform CenterSpawnTransform;
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[SerializeField, Required]
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protected List<Transform> MiniSandMoleSpawnTransforms;
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public void SummonMiniSandMole()
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{
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var random1 = Random.Range(0, MiniSandMoleSpawnTransforms.Count);
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int random2;
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do
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{
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random2 = Random.Range(0, MiniSandMoleSpawnTransforms.Count);
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} while (random2 == random1);
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var miniSandMole1 = EnemyManager.Instance.InstantiateMiniSandMole(MiniSandMoleSpawnTransforms[random1].position, EnemyInstantiateLocation);
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miniSandMole1.Initialize();
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var miniSandMole2 = EnemyManager.Instance.InstantiateMiniSandMole(MiniSandMoleSpawnTransforms[random2].position, EnemyInstantiateLocation);
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miniSandMole2.Initialize();
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}
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}
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} |