CapersProject/Assets/02.Scripts/Character/Enemy/Boss/BossHealthPoint.cs
Nam Tae Gun 15bfe87a09 #20 미니 모래 두더지 소환 기능 추가
+ MiniSandMole 프리팹 추가
+ BossConfiguration So에 MiniSandMole 추가
+ MiniSandMoleData, MiniSingleRollData So 추가
+ MiniSandMole BehaviorTree 추가
+ SandMoleMapController 클래스 추가
+ ITarget, ICurrentDirection 인터페이스 추가
+ Bt Actions - CanSkill, ActivateSkill 로직 변경
+ BossHealthPoint 로직 변경
+ 미니 모래 두더지에 소환할 때, 죽을 때, 디졸브 효과 추가

Closes #20
2024-06-16 20:09:42 +09:00

195 lines
6.2 KiB
C#

using System;
using System.Collections;
using BlueWater.Audios;
using BlueWater.Interfaces;
using BlueWater.Uis;
using BlueWater.Utility;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Enemies.Bosses
{
public class BossHealthPoint : MonoBehaviour, IDamageable
{
// 컴포넌트
[Title("컴포넌트")]
[SerializeField]
private CapsuleCollider _characterCollider;
[SerializeField]
private SpriteRenderer _spriteRenderer;
[SerializeField]
private Transform _particleInstantiateLocation;
// 체력 설정
[field: Title("체력 설정")]
[field: SerializeField]
public int MaxHealthPoint { get; private set; }
[field: SerializeField]
public int CurrentHealthPoint { get; private set; }
[SerializeField]
private float _damageInterval = 0.1f;
private bool _enableTakeDamage = true;
// 효과 설정
[Title("효과 설정")]
[SerializeField]
private string _attackedSfxName;
[SerializeField]
private string _dieSfxName;
[SerializeField]
private ParticleSystem _attackedParticle;
[SerializeField]
private ParticleSystem _dieParticle;
private FieldBossHealthPointUi _fieldBossHealthPointUi;
private WaitForSeconds _flashWhiteWaitTime;
private Coroutine _flashWhiteCoroutine;
private Coroutine _damageIntervalCoroutine;
private bool _enableHealthChangedEvent;
// Hashes
private static readonly int _isHitHash = Shader.PropertyToID("_IsHit");
// Events
public event Action<int> OnHealthChanged;
public event Action OnDead;
// Unity events
private void Start()
{
InitializeComponent();
_flashWhiteWaitTime = new WaitForSeconds(_damageInterval);
_fieldBossHealthPointUi = CombatUiManager.Instance.FieldBossHealthPointUi;
}
private void OnDestroy()
{
if (_enableHealthChangedEvent && _fieldBossHealthPointUi)
{
OnHealthChanged -= _fieldBossHealthPointUi.SetCurrentHealthPoint;
}
}
// Initialize methods
[Button("셋팅 초기화")]
private void InitializeComponent()
{
_characterCollider = GetComponent<CapsuleCollider>();
_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
}
public void Initialize(bool enableHealthChangedEvent, int maxHealthPoint, string bossName, Transform particleInstantiateLocation = null)
{
_enableHealthChangedEvent = enableHealthChangedEvent;
MaxHealthPoint = maxHealthPoint;
_particleInstantiateLocation = particleInstantiateLocation;
_fieldBossHealthPointUi ??= CombatUiManager.Instance.FieldBossHealthPointUi;
if (_enableHealthChangedEvent)
{
OnHealthChanged += _fieldBossHealthPointUi.SetCurrentHealthPoint;
_fieldBossHealthPointUi.SetBoss(MaxHealthPoint, bossName);
}
SetCurrentHealthPoint(MaxHealthPoint);
}
// Events methods
public void HandleEnableTakeDamage() => _enableTakeDamage = true;
public void HandleDisableTakeDamage() => _enableTakeDamage = false;
// Methods
public void SetCurrentHealthPoint(int changedHealthPoint)
{
CurrentHealthPoint = changedHealthPoint;
OnHealthChanged?.Invoke(changedHealthPoint);
}
public bool CanDamage()
{
return _enableTakeDamage;
}
public void TakeDamage(int damageAmount)
{
HandleDisableTakeDamage();
var changeHp = Mathf.Max(CurrentHealthPoint - damageAmount, 0);
SetCurrentHealthPoint(changeHp);
if (_spriteRenderer.material.HasInt(_isHitHash))
{
Utils.StartUniqueCoroutine(this, ref _flashWhiteCoroutine, FlashWhiteCoroutine());
}
// 죽었는지 체크
if (changeHp == 0f)
{
Die();
return;
}
if (_attackedParticle)
{
var instantiateHitParticle = Instantiate(_attackedParticle, _characterCollider.bounds.center,
_attackedParticle.transform.rotation, _particleInstantiateLocation);
instantiateHitParticle.Play();
}
if (!string.IsNullOrEmpty(_attackedSfxName))
{
AudioManager.Instance.PlaySfx(_attackedSfxName);
}
Utils.StartUniqueCoroutine(this, ref _damageIntervalCoroutine, Utils.CoolDownCoroutine(_damageInterval, EndDamageIntervalCoroutine));
}
public void TryTakeDamage(int damageAmount)
{
if (!CanDamage()) return;
TakeDamage(damageAmount);
}
public void Die()
{
if (_dieParticle)
{
var instantiateHitParticle = Instantiate(_dieParticle, _characterCollider.bounds.center,
_dieParticle.transform.rotation, _particleInstantiateLocation);
instantiateHitParticle.Play();
}
if (!string.IsNullOrEmpty(_dieSfxName))
{
AudioManager.Instance.PlaySfx(_dieSfxName);
}
OnDead?.Invoke();
}
private IEnumerator FlashWhiteCoroutine()
{
_spriteRenderer.material.SetInt(_isHitHash, 1);
yield return _flashWhiteWaitTime;
_spriteRenderer.material.SetInt(_isHitHash, 0);
Utils.EndUniqueCoroutine(this, ref _flashWhiteCoroutine);
}
private void EndDamageIntervalCoroutine()
{
Utils.EndUniqueCoroutine(this, ref _damageIntervalCoroutine);
HandleEnableTakeDamage();
}
}
}