CapersProject/Assets/02.Scripts/Character/Player/Tycoon/TycoonInput.cs
Nam Tae Gun 1458693a1b 타이쿤 업데이트 정리
+ 상호작용 오브젝트 외곽선 기능 추가
+ 손님 계산 기능 추가
+ 손님 계산 시 Ui 출력 및 파티클, 효과 추가
+ 대화 시스템 로직 수정
+ 테이블 수정
+ 캐릭터 스파인 교체
2024-07-20 20:32:54 +09:00

154 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using BlueWater.Interfaces;
using BlueWater.Uis;
using BlueWater.Utility;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.InputSystem;
namespace BlueWater.Players.Tycoons
{
public class TycoonInput : MonoBehaviour
{
// variables
#region variables
// Components
[SerializeField]
private PlayerInput _playerInput;
[SerializeField]
protected float InteractionRadius = 2f;
private List<IPlayerInteraction> _playerInteractions = new();
private IPlayerInteraction _closestInteraction;
private IPlayerInteraction _previousInteraction;
// Events
public event Action<Vector2> OnMoveInputReceived;
#endregion
#region Unity events
private void Awake()
{
InitializeComponents();
}
private void Start()
{
Initialize();
}
private void Update()
{
_closestInteraction = GetClosestInteraction();
if (_closestInteraction != null)
{
_closestInteraction.ShowInteractionUi();
if (_previousInteraction != null && _closestInteraction != _previousInteraction)
{
_previousInteraction.HideInteractionUi();
}
_previousInteraction = _closestInteraction;
}
else
{
_previousInteraction?.HideInteractionUi();
_previousInteraction = null;
}
}
#endregion
// Initialize methods
#region Initialize methods
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_playerInput = GetComponent<PlayerInput>();
}
private void Initialize()
{
_playerInput.enabled = true;
PlayerInputKeyManager.Instance.SetCurrentPlayerInput(_playerInput);
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Tycoon);
}
#endregion
// Player input methods
#region Player input methods
// Tycoon
public void OnMove(InputAction.CallbackContext context)
{
var movementInput = context.ReadValue<Vector2>();
OnMoveInputReceived?.Invoke(movementInput);
}
public void OnInteraction(InputAction.CallbackContext context)
{
if (context.performed)
{
_closestInteraction?.Interaction();
}
}
public void OnDevelopKey01(InputAction.CallbackContext context)
{
if (context.performed)
{
DataManager.Instance.TestData();
}
}
// TycoonUi
public void OnCancel(InputAction.CallbackContext context)
{
if (context.performed)
{
TycoonUiManager.Instance.CloseLastPopup();
}
}
#endregion
#region Methods
public void RegisterPlayerInteraction(IPlayerInteraction playerInteraction)
{
Utils.RegisterList(_playerInteractions, playerInteraction);
}
public void UnregisterPlayerInteraction(IPlayerInteraction playerInteraction)
{
Utils.UnregisterList(_playerInteractions, playerInteraction);
}
private IPlayerInteraction GetClosestInteraction()
{
IPlayerInteraction closestInteraction = null;
var closestDistance = float.MaxValue;
foreach (var interaction in _playerInteractions)
{
if (!interaction.CanInteraction()) continue;
var distance = Vector3.Distance(transform.position, interaction.CenterTransform.position);
if (distance > interaction.InteractionRadius || distance >= closestDistance) continue;
closestDistance = distance;
closestInteraction = interaction;
}
return closestInteraction;
}
#endregion
}
}