CapersProject/Assets/02.Scripts/Item/Cocktail/CocktailDataSo.cs
Nam Tae Gun 4c46b87a95 0.3.4.7
2024-11-19 10:12:01 +09:00

31 lines
782 B
C#

#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
namespace BlueWater.Items
{
[CreateAssetMenu(fileName = "CocktailDataTable", menuName = "ScriptableObjects/CocktailDataTable")]
public class CocktailDataSo : DataSo<CocktailData>
{
[field: SerializeField]
public int MaxLiquidCount { get; private set; } = 300;
protected override void OnEnable()
{
base.OnEnable();
#if UNITY_EDITOR
if (!EditorApplication.isPlayingOrWillChangePlaymode)
{
return;
}
#endif
foreach (var element in _datas.Values)
{
element.ValidIngredients = element.GetValidIngredients(MaxLiquidCount);
}
}
}
}