CapersProject/Assets/02.Scripts/BlueWater/BehaviorTree/Npc/Customer/Conditional/OrderCocktail.cs
2025-02-10 11:13:46 +09:00

38 lines
985 B
C#

using System;
using BehaviorDesigner.Runtime.Tasks;
using DDD.Npcs.Customers;
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]
public class OrderCocktail : Conditional
{
private Customer _customer;
public override void OnAwake()
{
_customer = GetComponent<Customer>();
}
public override void OnStart()
{
_customer.OrderCocktail();
}
public override TaskStatus OnUpdate()
{
if (_customer.IsWaitTimeOver())
{
_customer.UnregisterPlayerInteraction();
return TaskStatus.Failure;
}
if (!_customer.IsReceivedItem) return TaskStatus.Running;
_customer.UnregisterPlayerInteraction();
return _customer.IsOrderedCorrected ? TaskStatus.Success : TaskStatus.Failure;
}
}
}