CapersProject/Assets/02.Scripts/BlueWater/BehaviorTree/Npc/Customer/Conditional/CheckOrderBeverage.cs
2025-02-10 11:13:46 +09:00

25 lines
699 B
C#

using System;
using BehaviorDesigner.Runtime.Tasks;
using DDD.Npcs.Customers;
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]
public class CheckOrderBeverage : Conditional
{
// private Customer _customer;
// private CustomerData _customerData;
//
// public override void OnAwake()
// {
// _customer = GetComponent<Customer>();
// _customerData = _customer.CustomerData;
// }
//
// public override TaskStatus OnUpdate()
// {
// return _customerData.IsOrderedBeverage() ? TaskStatus.Success : TaskStatus.Failure;
// }
}
}