21 lines
473 B
C#
21 lines
473 B
C#
using BehaviorDesigner.Runtime.Tasks;
|
|
using DDD.Npcs.Crews;
|
|
|
|
namespace DDD.BehaviorTrees.Actions
|
|
{
|
|
[TaskCategory("Custom/Npc/Crew")]
|
|
public class CheckOnMission : Conditional
|
|
{
|
|
private Crew _crew;
|
|
|
|
public override void OnAwake()
|
|
{
|
|
_crew = GetComponent<Crew>();
|
|
}
|
|
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
return _crew.IsOnMission ? TaskStatus.Success : TaskStatus.Failure;
|
|
}
|
|
}
|
|
} |