CapersProject/Assets/02.Scripts/BlueWater/BehaviorTree/Action/PlaySpineAnimation.cs
2025-02-10 11:13:46 +09:00

32 lines
766 B
C#

using System;
using BehaviorDesigner.Runtime.Tasks;
using DDD.Players;
using UnityEngine;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace DDD.BehaviorTrees.Actions
{
[Serializable]
[TaskCategory("Custom")]
public class PlaySpineAnimation : Action
{
[SerializeField]
private string _animationName;
[SerializeField]
private bool _loop;
private SpineController _spineController;
public override void OnAwake()
{
_spineController = GetComponent<SpineController>();
}
public override TaskStatus OnUpdate()
{
_spineController.PlayAnimation(_animationName, _loop);
return TaskStatus.Success;
}
}
}