11 lines
322 B
C#
11 lines
322 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace DDD.Audios
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{
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[CreateAssetMenu(fileName = "SfxData", menuName = "ScriptableObjects/Audio/SfxData")]
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public class SfxDataSo : ScriptableObject
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{
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[field: SerializeField] public List<SfxData> SfxDataList { get; private set; } = new();
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}
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} |