CapersProject/Assets/02.Scripts/BehaviorTree/Npc/Crew/Conditional/Cleaning.cs
2024-10-14 20:13:08 +09:00

47 lines
1.3 KiB
C#

using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Crews;
namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew/Cleaner")]
public class Cleaning : Conditional
{
private CleanerCrew _cleanerCrew;
public override void OnAwake()
{
_cleanerCrew = GetComponent<CleanerCrew>();
}
public override void OnStart()
{
if (_cleanerCrew.CrewInteraction != null)
{
_cleanerCrew.AIMovement.Move(_cleanerCrew.CrewInteraction.CenterTransform.position);
}
}
public override TaskStatus OnUpdate()
{
if (_cleanerCrew.CrewInteraction == null)
{
_cleanerCrew.AIMovement.StopMove();
_cleanerCrew.ResetMission();
return TaskStatus.Failure;
}
if (!_cleanerCrew.CrewInteraction.CanInteractionCrew())
{
_cleanerCrew.AIMovement.StopMove();
return TaskStatus.Failure;
}
if (!_cleanerCrew.CanInteractionPosition()) return TaskStatus.Running;
_cleanerCrew.AIMovement.StopMove();
_cleanerCrew.CrewInteraction.InteractionCrew(_cleanerCrew);
return TaskStatus.Success;
}
}
}