CapersProject/Assets/02.Scripts/Tycoon/CustomerManager.cs
Nam Tae Gun 04fbc8c7d4 #7 상호작용 가구 추가 중
+ FireWood, Pot, PowerSwitch 가구 추가
+ GameTimeData 추가
2024-07-09 05:06:22 +09:00

129 lines
4.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BlueWater.Npcs.Customers;
using BlueWater.Utility;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Tycoons
{
public class CustomerManager : Singleton<CustomerManager>
{
[Title("손님 데이터")]
[SerializeField, Required]
private CustomerDataSo _customerDataSo;
private Dictionary<int, CustomerData> _customerDatas;
[SerializeField, Required]
private Customer _customerPrefab;
[SerializeField, Required]
private Transform _customerSpawnTransform;
[Title("대기중인 손님 정보")]
[SerializeField]
private float _checkEmptySeatInterval = 0.5f;
[SerializeField]
private List<Customer> _instanceCustomers = new();
[ShowInInspector]
private Queue<Customer> _waitingCustomers = new();
private CustomerTableController _customerTableController;
private Coroutine _findEmptySeatCoroutineInstance;
protected override void OnAwake()
{
_customerDatas = new Dictionary<int, CustomerData>(_customerDataSo.CustomerDatas.Count);
foreach (var element in _customerDataSo.CustomerDatas)
{
_customerDatas.TryAdd(element.Idx, element);
}
}
private void Start()
{
_customerTableController = TycoonManager.Instance.CustomerTableController;
}
public void InstantiateCustomer()
{
var newCustomer = Instantiate(_customerPrefab, _customerSpawnTransform.position, Quaternion.identity);
newCustomer.Initialize();
RegisterCustomer(newCustomer);
}
public void TryFindEmptySeat(Customer customer)
{
// 이미 대기열에 사람들이 있는 경우, 새로운 손님도 바로 대기열에 넣는다.
if (_waitingCustomers.Count > 0)
{
_waitingCustomers.Enqueue(customer);
return;
}
// 대기열에는 아무도 없는 경우
var emptySeat = _customerTableController.FindEmptySeat();
if (emptySeat == null)
{
// 내가 첫 대기열 손님이 된다.
_waitingCustomers.Enqueue(customer);
Utils.StartUniqueCoroutine(this, ref _findEmptySeatCoroutineInstance, CheckEmptySeatCoroutine());
return;
}
customer.SetTableSeat(emptySeat);
emptySeat.ReserveSeat();
customer.AIMovement.Move(emptySeat.SeatTransform.position);
}
private IEnumerator CheckEmptySeatCoroutine()
{
var checkEmptySeatInterval = new WaitForSeconds(_checkEmptySeatInterval);
while (_waitingCustomers.Count > 0)
{
var emptySeat = _customerTableController.FindEmptySeat();
if (emptySeat != null)
{
var customer = _waitingCustomers.Dequeue();
customer.SetTableSeat(emptySeat);
emptySeat.ReserveSeat();
customer.AIMovement.Move(emptySeat.SeatTransform.position);
continue;
}
yield return checkEmptySeatInterval;
}
_findEmptySeatCoroutineInstance = null;
}
public void RegisterCustomer(Customer customer)
{
Utils.RegisterList(_instanceCustomers, customer);
}
public void UnregisterCustomer(Customer customer)
{
Utils.UnregisterList(_instanceCustomers, customer);
}
public CustomerData GetRandomCustomerData()
{
var customerDataCount = _customerDatas.Count;
if (customerDataCount == 0)
{
Debug.LogError($"{_customerDatas}의 값이 비어있습니다.");
return null;
}
var randomIndex = Random.Range(0, customerDataCount);
return _customerDatas.ElementAt(randomIndex).Value;
}
public List<Customer> GetCurrentCustomers() => _instanceCustomers;
}
}