CapersProject/Assets/StylizedAllEffect/FEY_Particles
2024-06-04 03:26:03 +09:00
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Materials Initial commit 2024-06-04 03:26:03 +09:00
Models Initial commit 2024-06-04 03:26:03 +09:00
Prefabs Initial commit 2024-06-04 03:26:03 +09:00
Scenes Initial commit 2024-06-04 03:26:03 +09:00
Shaders Initial commit 2024-06-04 03:26:03 +09:00
Textures Initial commit 2024-06-04 03:26:03 +09:00
URP Initial commit 2024-06-04 03:26:03 +09:00
Materials.meta Initial commit 2024-06-04 03:26:03 +09:00
Models.meta Initial commit 2024-06-04 03:26:03 +09:00
Prefabs.meta Initial commit 2024-06-04 03:26:03 +09:00
ReadMe.txt Initial commit 2024-06-04 03:26:03 +09:00
ReadMe.txt.meta Initial commit 2024-06-04 03:26:03 +09:00
Scenes.meta Initial commit 2024-06-04 03:26:03 +09:00
Shaders.meta Initial commit 2024-06-04 03:26:03 +09:00
Smoke.mat Initial commit 2024-06-04 03:26:03 +09:00
Smoke.mat.meta Initial commit 2024-06-04 03:26:03 +09:00
smoke.png Initial commit 2024-06-04 03:26:03 +09:00
smoke.png.meta Initial commit 2024-06-04 03:26:03 +09:00
Textures.meta Initial commit 2024-06-04 03:26:03 +09:00
URP.meta Initial commit 2024-06-04 03:26:03 +09:00

*123 Pieces Prefabs
*You should prefab the model you want to use for the mesh renderer and drag it from the shape section.
*Skinned mesh renderer is for your characters only.