42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
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using System;
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using SingularityGroup.HotReload.Newtonsoft.Json;
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using UnityEngine;
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namespace SingularityGroup.HotReload {
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[Serializable]
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class PatchServerInfo {
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public readonly string hostName;
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public readonly int port;
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public readonly string commitHash;
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public readonly string rootPath;
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[Obsolete]public readonly bool isRemote;
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public readonly string customRequestOrigin;
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public const string UnknownCommitHash = "unknown";
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/// <param name="hostName">an ip address or "localhost"</param>
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public PatchServerInfo(string hostName, string commitHash, string rootPath) {
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this.hostName = hostName;
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this.commitHash = commitHash ?? UnknownCommitHash;
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this.rootPath = rootPath;
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this.port = RequestHelper.defaultPort;
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}
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/// <param name="hostName">an ip address or "localhost"</param>
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// constructor should (must?) have a param for each field
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[JsonConstructor]
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public PatchServerInfo(string hostName, int port, string commitHash, string rootPath, bool isRemote = false, string customRequestOrigin = null) {
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this.hostName = hostName;
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this.port = port;
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this.commitHash = commitHash ?? UnknownCommitHash;
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this.rootPath = rootPath;
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#pragma warning disable CS0612 // Type or member is obsolete
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this.isRemote = isRemote;
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#pragma warning restore CS0612 // Type or member is obsolete
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this.customRequestOrigin = customRequestOrigin;
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}
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}
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}
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#endif
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