22 lines
582 B
HLSL
22 lines
582 B
HLSL
#include "aline_common.cginc"
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struct v2f {
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float4 pos : SV_POSITION;
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float4 col : COLOR;
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float2 uv : TEXCOORD0;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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v2f vert_base (appdata_color v, float4 tint, float scale) {
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UNITY_SETUP_INSTANCE_ID(v);
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v2f o;
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.pos = TransformObjectToHClip(v.vertex.xyz);
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float4 worldSpace = mul(UNITY_MATRIX_M, v.vertex);
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o.uv = float2 (worldSpace.x*scale,worldSpace.z*scale);
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o.col = v.color * tint;
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o.col.rgb = ConvertSRGBToDestinationColorSpace(o.col.rgb);
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return o;
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}
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