using UnityEngine; namespace BlueWater.Tycoons { [CreateAssetMenu(fileName = "PotData", menuName = "ScriptableObjects/PotData")] public class PotDataSo : ScriptableObject { [field: SerializeField] public int MaxFireWoodCount = 20; [field: SerializeField] public int StartFireWoodCount = 10; [field: SerializeField] public FireWoodLevel[] FireWoodLevel = new FireWoodLevel[5]; } }