using System; using BlueWater.Items; using UnityEngine; namespace BlueWater { public static class EventManager { // Global events #region Global events public static Action FadeInOut; public static Action OnMaxHealthChanged; public static Action OnHealthChanged; public static Action OnDead; #endregion // Tycoon events #region Tycoon events // 음료 // public static Action OnDrinkRecipeAcquired; // public static Action OnDrinkRecipeSelected; public static Action OnTycoonOpenedEvent; public static Action OnTycoonClosedEvent; public static Action OnLiquidRegionEntered; public static Action OnLiquidRegionExited; public static Action OnCocktailStarted; public static Action OnCocktailCompleted; public static Action OnCocktailDiscarded; public static Action OnPlaceOnServingTable; public static Action OnTakeFromServingTable; // 요리 //public static Action OnFoodRecipeAcquired; #endregion } }