using BlueWater.Items; using BlueWater.Uis; using Sirenix.OdinInspector; using Spine.Unity; using UnityEngine; using UnityEngine.InputSystem; namespace BlueWater.Players.Tycoons { public static class TycoonPlayerSpineAnimation { public const string Idle = "Idle"; public const string IdleSide = "IdleSide"; public const string IdleServingDown = "ServingIdleDown"; public const string IdleServingUpside = "ServingIdleUpside"; public const string RunDown = "Tycoon/RunDown"; public const string RunSide = "Tycoon/RunUpSide"; public const string ServingDown = "Tycoon/ServingDown"; public const string ServingSide = "Tycoon/ServingUpSide"; } [DefaultExecutionOrder(-1)] public class TycoonPlayer : MonoBehaviour { // Variables #region Variables // Components [field: SerializeField] public Rigidbody Rigidbody { get; private set; } [field: SerializeField] public CapsuleCollider CharacterCollider { get; private set; } [field: SerializeField] public PlayerInput PlayerInput { get; private set; } [field: SerializeField] public Transform VisualLook { get; private set; } [field: SerializeField] public SkeletonAnimation SkeletonAnimation { get; private set; } [field: SerializeField] public FoodBalloonUi FoodBalloonUi { get; private set; } [field: SerializeField] public TycoonInput TycoonInput { get; private set; } [field: SerializeField] public TycoonMovement TycoonMovement { get; private set; } [field: SerializeField] public TycoonCarryHandler TycoonCarryHandler { get; private set; } #endregion // Unity events #region Unity events private void Awake() { InitializeComponents(); InitializeChileComponents(); if (!GameManager.Instance.CurrentTycoonPlayer) { GameManager.Instance.SetCurrentTycoonPlayer(this); } } private void Start() { SubscribeEvents(); } private void OnDestroy() { UnSubscribeEvents(); } #endregion // Initialize methods #region Initialize methods [Button("컴포넌트 초기화")] private void InitializeComponents() { Rigidbody = GetComponent(); CharacterCollider = GetComponent(); PlayerInput = GetComponent(); VisualLook = transform.Find("VisualLook"); SkeletonAnimation = VisualLook.GetComponent(); FoodBalloonUi = transform.Find("Canvas/FoodBalloonUi").GetComponent(); TycoonInput = GetComponent(); TycoonMovement = GetComponent(); TycoonCarryHandler = GetComponent(); } private void InitializeChileComponents() { TycoonMovement.InitializeComponents(Rigidbody, VisualLook); } #endregion // Methods #region Methods private void SubscribeEvents() { // Input TycoonInput.OnMoveInputReceived += TycoonMovement.HandleInputMovement; } private void UnSubscribeEvents() { // Input TycoonInput.OnMoveInputReceived -= TycoonMovement.HandleInputMovement; } // Wrapping public void GetMoney(int money) => DataManager.Instance.GetMoney(money); public bool IsCarriedItem() => TycoonCarryHandler.IsCarriedItem(); public void CarryItem(int itemIdx, bool isUsingSprite = true, ItemQuality itemQuality = ItemQuality.Normal) { TycoonCarryHandler.CarryItem(itemIdx, isUsingSprite, itemQuality); if (!isUsingSprite) { FoodBalloonUi.SetFoodImage(GetCurrentItemData().Idx); FoodBalloonUi.ShowUi(); } } public void GiveItem() { TycoonCarryHandler.GiveItem(); FoodBalloonUi.HideUi(); FoodBalloonUi.SetFoodImage(null); } public void DiscardItem() { TycoonCarryHandler.DiscardItem(); FoodBalloonUi.HideUi(); FoodBalloonUi.SetFoodImage(null); } public ItemData GetCurrentItemData() => TycoonCarryHandler.GetCurrentItemData(); #endregion } }