using UnityEngine; namespace BlueWater { [CreateAssetMenu(fileName = "ItemSlotData", menuName = "ScriptableObjects/ItemSlotData")] public class ItemSlotDataSo : ScriptableObject { [field: SerializeField] public Color FryingPanFood { get; private set; } [field: SerializeField] public Color SoupFood { get; private set; } [field: SerializeField] public Color SkewerPanFood { get; private set; } [field: SerializeField] public Color DessertFood { get; private set; } [field: SerializeField] public Color NormalItemBox { get; private set; } [field: SerializeField] public Color HighlightingItemBox { get; private set; } [field: SerializeField] public Sprite ItemBox { get; private set; } [field: SerializeField] public Sprite SelectedItemBox { get; private set; } [field: SerializeField] public Sprite LockSprite { get; private set; } } }