using System.Collections.Generic; using BlueWater.Interfaces; using UnityEngine; namespace BlueWater.Npcs.Customers { [CreateAssetMenu(fileName = "CustomerDataTable", menuName = "ScriptableObjects/CustomerDataTable")] public class CustomerDataSo : ScriptableObject, IDataContainer { [field: SerializeField] public List CustomerDatas { get; private set; } public List GetData() { return CustomerDatas; } public void SetData(List customerDatas) { CustomerDatas = customerDatas; } } }