using System; using UnityEngine; namespace BlueWater.Items { [Serializable] public class ItemSlot { [field: SerializeField, Tooltip("아이템 인덱스")] public int Idx { get; private set; } [field: SerializeField, Tooltip("아이템 수량")] public int Count { get; set; } [field: SerializeField, Tooltip("아이템 획득 시간")] public long AcquisitionTime { get; set; } public ItemSlot(int idx, int count) { Idx = idx; Count = count; AcquisitionTime = FormatDateTimeAsNumeric(DateTime.UtcNow); } public void AddItemCount(int count) { Count += count; AcquisitionTime = FormatDateTimeAsNumeric(DateTime.UtcNow); } public void RemoveItemCount(int count) { Count -= count; if (Count < 0) { Count = 0; } } private static long FormatDateTimeAsNumeric(DateTime dateTime) { var formattedDateTime = dateTime.ToString("yyyyMMddHHmmss"); return long.Parse(formattedDateTime); } } }