using BlueWater.Interfaces; namespace BlueWater.Npcs.Customers { public class IdleState : IStateMachine { public void EnterState(Customer character) { if (character.IsVomited) { character.SpineController.PlayAnimation(CustomerSpineAnimation.VomitingIdle, true); } else if (character.IsReceivedItem) { character.SpineController.PlayAnimation(character.IsOrderedSucceed ? CustomerSpineAnimation.Happy : CustomerSpineAnimation.Upset, true); } else if (!character.IsReceivedItem) { character.SpineController.PlayAnimation(CustomerSpineAnimation.Idle, true); } } public void UpdateState(Customer character) { if (character.IsMoving) { character.StateMachineController.TransitionToState(character.WalkingState, character); } } public void ExitState(Customer character) { } } }