using System; using BehaviorDesigner.Runtime.Tasks; using BlueWater.Npcs.Customers; using Action = BehaviorDesigner.Runtime.Tasks.Action; namespace BlueWater.BehaviorTrees.Actions { [TaskCategory("Custom/Npc/Customer")] [Serializable] public class CheckOut : Action { private Customer _customer; public override void OnAwake() { _customer = GetComponent(); } public override TaskStatus OnUpdate() { if (!_customer.AIMovement.HasReachedDestination()) return TaskStatus.Running; _customer.CheckOut(); return TaskStatus.Success; } } }