// Copyright (C) 2015-2021 gamevanilla - All rights reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement. // A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms. using UnityEngine; namespace UltimateClean { /// /// This type is used to store the information of a queued notification. /// public class QueuedNotification { public GameObject Prefab; public Canvas Canvas; public NotificationType Type; public NotificationPositionType Position; public float Duration; public string Title; public string Message; } }