// Copyright (C) 2015-2021 gamevanilla - All rights reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement.
// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
using UnityEngine;
namespace UltimateClean
{
///
/// This component goes together with a button object and contains
/// the audio clips to play when the player rolls over and presses it.
///
[RequireComponent(typeof(AudioSource))]
public class ButtonSounds : MonoBehaviour
{
public AudioClip pressedSound;
public AudioClip rolloverSound;
private AudioSource audioSource;
private void Awake()
{
audioSource = GetComponent();
}
public void PlayPressedSound()
{
audioSource.clip = pressedSound;
audioSource.Play();
}
public void PlayRolloverSound()
{
audioSource.clip = rolloverSound;
audioSource.Play();
}
}
}