using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; [CustomEditor(typeof(SPUM_Prefabs))] [CanEditMultipleObjects] public class SPUM_PrefabEditor : Editor { // Start is called before the first frame update public override void OnInspectorGUI() { SPUM_Prefabs SPB = (SPUM_Prefabs)target; bool dirChk = Directory.Exists("Assets/Resources/SPUM/SPUM_Sprites/Items"); if(!dirChk) { EditorGUILayout.HelpBox("Your SPUM sprites data were deleted from Resources folder, Please check data is available",MessageType.Error); } else { if(SPB._spriteOBj._backList[0] == null) { EditorGUILayout.HelpBox("Your sprite sync data deleted, please resync",MessageType.Error); if (GUILayout.Button("Sync Sprites",GUILayout.Height(50))) { SPB._spriteOBj.ResyncData(); } } else { if (GUILayout.Button("Resync Sprites",GUILayout.Height(50))) { SPB._spriteOBj.ResyncData(); } base.OnInspectorGUI(); } } } }