using UnityEngine; namespace BlueWater.Uis { public class TutorialPopupUi : PopupUi { public override void Open() { PopupUiController.RegisterPopup(this); gameObject.SetActive(true); IsOpened = true; } public override void Close() { gameObject.SetActive(false); PopupUiController.UnregisterPopup(this); IsOpened = false; } public override void EnableInput() { } public override void DisableInput() { } } }