using UnityEngine; public enum Acceleration { None = default, EaseExpoIn, EaseExpoOut, EaseBounceIn, EaseBounceOut, // EaseBounceOut = None //아직 정해지지 않은건 None표시 } public static class EaseEffect { //가속도를 위한 함수...▼ public static float ExpoIn(float t) { return Mathf.Pow(2, 10 * (t - 1)) ; } public static float ExpoOut(float t) { return 1 - Mathf.Pow(2, -10 * t); } public static float BounceIn(float t) { return 1 - BounceOut(1 - t); } public static float BounceOut(float t) { if (t < (1 / 2.75f)) { return 7.5625f * t * t; } else if (t < (2 / 2.75f)) { t -= (1.5f / 2.75f); return 7.5625f * t * t + 0.75f; } else if (t < (2.5f / 2.75f)) { t -= (2.25f / 2.75f); return 7.5625f * t * t + 0.9375f; } else { t -= (2.625f / 2.75f); return 7.5625f * t * t + 0.984375f; } } }