using UnityEngine; namespace BlueWater.Tycoons { [CreateAssetMenu(fileName = "GameTimeData", menuName = "ScriptableObjects/GameTimeData")] public class GameTimeDataSo : ScriptableObject { [field: SerializeField] public float TimeIncrementPerMinutes { get; private set; } = 0.5f; [field: SerializeField] public int TycoonOpenTime { get; private set; } = 18; [field: SerializeField] public int TycoonCloseTime { get; private set; } = 22; } }