// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.Wrappers { #if !(UNITY_4_6 || UNITY_4_7 || UNITY_5_0) [CreateAssetMenu(menuName = "Pixel Crushers/Common/Text/String Asset")] #endif /// /// This wrapper for PixelCrushers.StringAsset keeps references intact if you /// switch between the compiled assembly and source code versions of the original /// class. /// public class StringAsset : PixelCrushers.StringAsset { } }