#if USE_UNET // Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.DialogueSystem.Wrappers { /// /// This wrapper class keeps references intact if you switch between the /// compiled assembly and source code versions of the original class. /// [HelpURL("http://www.pixelcrushers.com/dialogue_system/manual2x/html/lua_network_commands.html")] [AddComponentMenu("Pixel Crushers/Dialogue System/Misc/Lua Network Commands")] public class LuaNetworkCommands : PixelCrushers.DialogueSystem.LuaNetworkCommands { } } #endif