// Copyright (c) Pixel Crushers. All rights reserved. using System; using UnityEngine; namespace PixelCrushers.DialogueSystem { /// /// This optional attribute specifies a submenu name in which to organize /// a custom sequencer command. /// [AttributeUsage(AttributeTargets.Class)] public class SequencerCommandGroupAttribute : System.Attribute { public string submenu; public SequencerCommandGroupAttribute(string submenu) { this.submenu = submenu; } } }