// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.DialogueSystem { /// /// Add the attribute [LuaScriptWizard] to a string variable to /// use the Lua Script Wizard in the inspector. /// public class LuaScriptWizardAttribute : PropertyAttribute { public bool showReferenceDatabase = false; public LuaScriptWizardAttribute(bool showReferenceDatabase = false) { this.showReferenceDatabase = showReferenceDatabase; } } }