// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.DialogueSystem { /// /// Enables a scrollbar only if the content is larger than the container. This component /// only shows or hides the scrollbar when the component is enabled or when it receives /// the OnContentChanged event. Now just points to the Common Library version. /// /// Normally this would be marked deprecated, but since it's used in so many customer /// dialogue UIs it's kinder to just let it point to the Common Library version. /// [AddComponentMenu("")] public class UnityUIScrollbarEnabler : UIScrollbarEnabler { } }