// Copyright (c) Pixel Crushers. All rights reserved.
public enum UIVisibility
{
///
/// Only visible when actively showing content (e.g., ShowSubtitle). Hidden when done (e.g., HideSubtitle).
///
OnlyDuringContent,
///
/// Appears when showing content (e.g., NPC.ShowSubtitle). Hidden only when content is shown in a different UI section (e.g., PC.ShowSubtitle).
///
UntilSuperceded,
///
/// Appears when showing first content. Never hidden after that.
///
AlwaysOnceShown,
///
/// Appears when dialogue UI opens. Also sets portrait names and images.
///
AlwaysFromStart,
///
/// Like UntilSuperceded, but will also hide and re-show if actor changes but wants to use same panel.
///
UntilSupercededOrActorChange,
///
/// Like UntilSupercededOrActorChange, but will also hide when showing a response menu.
///
UntilSupercededOrActorChangeOrMenu
}