// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
namespace PixelCrushers.DialogueSystem
{
///
/// Abstract dialogue user interface controls. This class collects the various control groups
/// used by the conversation interface. Each GUI system implementation derives its own subclass
/// from this.
///
[System.Serializable]
public abstract class AbstractDialogueUIControls : AbstractUIControls
{
///
/// Gets the NPC subtitle controls.
///
///
/// The NPC subtitle controls.
///
public abstract AbstractUISubtitleControls npcSubtitleControls { get; }
///
/// Gets the PC subtitle controls.
///
///
/// The PC subtitle controls.
///
public abstract AbstractUISubtitleControls pcSubtitleControls { get; }
///
/// Gets the response menu.
///
///
/// The response menu.
///
public abstract AbstractUIResponseMenuControls responseMenuControls { get; }
///
/// Shows the main conversation panel, if assigned.
///
public abstract void ShowPanel();
///
/// Sets the conversation controls active/inactive.
///
///
/// true for active, false for inactive.
///
public override void SetActive(bool value)
{
npcSubtitleControls.SetActive(value);
pcSubtitleControls.SetActive(value);
responseMenuControls.SetActive(value);
}
}
}