// Copyright (c) Pixel Crushers. All rights reserved. using System; using UnityEngine; namespace PixelCrushers.DialogueSystem { [Serializable] public class EntryGroup { public string name; public Rect rect; public Color color; public EntryGroup() { } public EntryGroup(string name, Rect rect) { this.name = name; this.rect = rect; this.color = new Color(1, 1, 1, 0.5f); } public EntryGroup(EntryGroup source) { this.name = source.name; this.rect = source.rect; this.color = source.color; } } }