using System; using System.Collections.Generic; using System.Text; namespace Language.Lua { public partial class RepeatStmt : Statement { public override LuaValue Execute(LuaTable enviroment, out bool isBreak) { while (true) { var returnValue = this.Body.Execute(enviroment, out isBreak); if (returnValue != null || isBreak == true) { isBreak = false; return returnValue; } LuaValue condition = this.Condition.Evaluate(enviroment); if (condition.GetBooleanValue() == true) { break; } } return null; } } }