#if USE_CELTX3 using System.Collections.Generic; namespace PixelCrushers.DialogueSystem.Celtx { public class CeltxFields { // Dialogue System Fields public const string TextureFiles = "Texture Files"; public const string ModelFiles = "Model Files"; public const string AudioFiles = "Audio Files"; public const string LipsyncFiles = "Lipsync Files"; public const string AnimationFiles = "Animation Files"; public const string CurrentPortrait = "Current Portrait"; public const string IsItem = "Is Item"; public const string Group = "Group"; public const string InitialValue = "Initial Value"; public const string Title = "Title"; public const string Actor = "Actor"; public const string Conversant = "Conversant"; public const string Priority = "Priority"; public const string Sequence = "Sequence"; public const string VoiceOverFile = "VoiceOverFile"; public const string DialogueText = "Dialogue Text"; public const string Parenthetical = "Parenthetical"; // CeltxFields public const string CatalogId = "Catalog ID"; public const string Name = "Name"; public const string Description = "Description"; public const string CeltxId = "Celtx ID"; public const string GeneralNotes = "General Notes"; public const string DevelopmentNotes = "Development Notes"; public const string DesignNotes = "Design Notes"; public const string StoryNotes = "Story Notes"; public const string AnimationNotes = "Animation Notes"; public const string DevelopmentStatus = "Development Status"; public const string Pictures = "Pictures"; public const string CeltxEntryType = "Celtx Entry Type"; public const string TriggerDescription = "Trigger Description"; // Character public const string IsPlayer = "IsPlayer"; public const string BiographyAndLore = "Biography and Lore"; // Location public const string Interior = "Interior"; public const string Exterior = "Exterior"; // Item public const string ItemType = "Item Type"; public const string ItemProperties = "Item Properties"; public const string ItemAvailability = "Item Availability"; // Breakdown Type - Used for mechanic, environmental, event, sound, visual, haptic public const string CeltxBreakdownType = "Celtx Breakdown Type"; // Mechanic public const string MechanicType = "Mechanic Type"; public const string MechanicTrigger = "Mechanic Trigger"; // Environmental public const string EnvironmentalType = "Environmental Type"; // Event public const string EventTrigger = "Event Trigger"; // Sequence Catalog Item public const string Objectives = "Objectives"; // Variable public const string VariableType = "Variable Type"; } } #endif